Mantis Falls galda spēle

Brand:Distant Rabbit Games

3.6/5

78.29

STRATĒĢIJAS KĀRŠU SPĒLE: Mantis Falls izmanto stratēģiskāku lēmumu pieņemšanu nekā lielākā daļa viesību spēļu ar sociālajiem atskaitījumiem. Uz uzvalku balstītas darbības kārtis, detalizētas roku vadības izvēles un dažādi kombinētie efekti padara šo par lielisku spēli taktiskiem domātājiem. IDEĀLS PĀRIEM UN MAZĀM GRUPĀM: mazais spēlētāju skaits, augsta interaktivitāte un tematiskais iestatījums veido dziļu ceļojumu pāriem un draugiem, ko kopā piedzīvot. Iznesiet to mazākos spēļu vakaros vai pēc tam, kad esat ievietojis bērnus uz nakti!. AUGSTA SPĒLĒTĀJU MIJIEDARBĪBA: dažkārt uz sadarbību vērstais formāts un nepieciešamība sadarboties rada spēli ar niansētu sarunu un detalizētu spēlētāju mijiedarbību. SLĒPTA NODEVĒJU SPĒLE 2-3 SPĒLĒTĀJIEM: Mantis Falls ir stratēģiska slēpta nodevēja spēle, kas paredzēta unikāli mazam spēlētāju skaitam. Rezultāts ir sirdi pukstoša, intīma uzticības un nodevības spēle. Tāpat kā dzīve... uz sadarbību balstīta spēle, kas patiešām ir sadarbīga tikai dažreiz.

EAN: 0860005764006

Kategorijas Zāķes un spēles, Jomas un aksesuāri, Dēļu spēles,

STRATĒĢIJAS KĀRŠU SPĒLE: Mantis Falls izmanto stratēģiskāku lēmumu pieņemšanu nekā lielākā daļa viesību spēļu ar sociālajiem atskaitījumiem. Uz uzvalku balstītas darbības kārtis, detalizētas roku vadības izvēles un dažādi kombinētie efekti padara šo par lielisku spēli taktiskiem domātājiem. IDEĀLS PĀRIEM UN MAZĀM GRUPĀM: mazais spēlētāju skaits, augsta interaktivitāte un tematiskais iestatījums veido dziļu ceļojumu pāriem un draugiem, ko kopā piedzīvot. Iznesiet to mazākos spēļu vakaros vai pēc tam, kad esat ievietojis bērnus uz nakti!. AUGSTA SPĒLĒTĀJU MIJIEDARBĪBA: dažkārt uz sadarbību vērstais formāts un nepieciešamība sadarboties rada spēli ar niansētu sarunu un detalizētu spēlētāju mijiedarbību. SLĒPTA NODEVĒJU SPĒLE 2-3 SPĒLĒTĀJIEM: Mantis Falls ir stratēģiska slēpta nodevēja spēle, kas paredzēta unikāli mazam spēlētāju skaitam. Rezultāts ir sirdi pukstoša, intīma uzticības un nodevības spēle. Tāpat kā dzīve... uz sadarbību balstīta spēle, kas patiešām ir sadarbīga tikai dažreiz.
Brand Distant Rabbit Games
Country of Origin China
Customer Reviews 4.5 4.5 out of 5 stars 34 ratings 4.5 out of 5 stars
Genre Strategy
Item model number MFR2021DR
Item Weight 2.13 pounds
Manufacturer Distant Rabbit Games
Manufacturer recommended age 14 years and up
Material Cardboard
Number of Players 2 to 3
Product Dimensions 6.5 x 8.74 x 2.36 inches
Release date November 15, 2021
Theme Action

3.6

7 Review
5 Star
76
4 Star
14
3 Star
4
2 Star
0
1 Star
6

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Scritto da: Amazon Customer
Fantastic--I've never played another game like it.
Clever, skill-based card mechanics combine with the tension of social deduction to create an incredibly fun, never-the-same-twice experience. The setting and presentation (callout to the especially evocative card art) perfectly compliment the mechanics to immerse you in the role of witness or assassin, and the game length is just right to create memorable sessions without becoming overwrought. Being able to play with two players makes this the perfect game for you and the friend or partner that you thought you knew but will never trust again. A few of my favorite elements: - Action cards in Mantis Falls offer multiple ways to achieve the same goal, often via radically different means, and players will find themselves weighing their options short and long term. Heal off part of the incoming damage from an event or redirect all of it to your fellow player? Work with the other player to defeat the event opposition or play a condition (a persistent ability/status effect) that will yield more benefit in future rounds? End of round hand replenishment rewards playing and chaining together as many same-suited action cards as possible, while the last gasp mechanic encourages finding and holding key cards in reserve to avoid being caught flat-footed when an event resolves. There is a delicious tension between hand-building and progressing your board position, and the sheer variety and novelty of action card effects will have both players continuously discovering ways to turn apparent drawbacks to their advantage through clever combos or tactical opportunism. - Cooperation is the only way to reach the End of the Road. Mantis Falls is an unforgiving journey that makes juggling events, ambushes, existing wounds, and forward progress impossible for a single player alone but manageable when coordinating plays and sharing the pain with a partner. Two witnesses that selflessly pool their resources for the good of the group can make even the toughest roads tractable. That said... - The potential presence of an assassin completely changes the dynamic of action plays. Every card has to be evaluated not only for its utility in dealing with the environment, but also for its ability to thwart and kill the other player. A Grenade can defeat a high damage event opposition, but it also represents two wounds that can be directed at a player. A witness playing the Badger can use it to help their partner across the Broken Road, while an assassin can use that same card to force a move into an ambush or away from a phone booth. Similarly, because every action benefiting the other player could be strengthening the assassin, witnesses learn to play more reserved and less overtly helpful--exactly like an assassin might play. - As an assassin, setting up the perfect environment for your coup de grâce takes time, and a wary witness will be closely following your actions. Immediate aggression on the part of the assassin will likely be answered by the midnight-suited Call in a Hit card, a copy of which begins the game in each player’s hand and allows true witnesses within one road of a phone booth to deal nine wounds to (and inflict card loss on) the other player. Call in a Hit is the witness’s offset to the assassin’s perfect information, and a key part of the assassin’s gameplay is nullifying this advantage. Force it to be discarded, ask for it to be traded, destroy the phone booths/move the witness out of their range, or convince the witness to use the card’s secondary effect to deal six wounds to event opposition. Then watch, wait, and, when the time is right... assassinate (your friendship).
Scritto da: SF_reader
Good for players who enjoy complexity
We liked the cloth game board and graphics. Some players had trouble distinguishing between the meaning of Events (circumstances) and Actions (choices) and it took a while to find the circle image on the upper right of certain cards (referred to in the booklet without saying how to distinguish them). Good for players who can keep multiple things in mind at once.
Scritto da: David Soria
Exciting.
Hard at first, stick it out and you will love it. Amazing game.
Scritto da: Ann
Great Game for Two Players!
I was one of the backers for this game on Kickstarter and I liked it so much that I ended up getting a copy for a friend. It's very involving and intense. Every moment is spent analyzing, strategizing, bluffing or convincing the other player you're not bluffing. There is an amazing amount of suspense as you try to escape town together or kill one another - never knowing for sure which it is. I love that after the game is over we cannot help but replay it in our minds and discuss what we could have done differently, rethinking the strategic choices, as we look forward to the next game. The production quality is also beautiful and it's an impressive value for the price.
Scritto da: Janis L. Sutcher
Beautiful art and well thought out concept
I was so pleased with this game right from the start. I love the look and feel of the game and the game components. It is not easy to find a 2-3 player game of this sort and I know that we will play it again and again as there is so much strategy involved.
Scritto da: martha edwards
Intriguing concept!
Excellent hidden Trader game where you only have 2 people. You don't know for sure if you are cooperating with each other or competing against each other until the end.
Scritto da: Amazon Customer
Too complex to learn
It gets one star because the game is very well-made (nice little pouches to store things, etc). But learning it just enough to play it took most of the night, and then it had to be studied a second day to play it semi-competently, which is just too much work for those looking for casual gameplay. The premise sounded fascinating but I didn't find the game that interesting nor that challenging. Not for me, and wish I could return it. One of us was interested enough to keep with it, so I pawned the game off on her.

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